

- #Mini motorways houses per building update
- #Mini motorways houses per building upgrade
- #Mini motorways houses per building series
It's been a game, in other words, where the sunk cost fallacy will actually kill you. This has been a lot of what I've loved about Mini Motorways - it has seemed to encourage you to ditch stuff you've put so much time into because it just isn't working anymore. In a way, this kind of play reminds me of StarCraft, say, where your strategy for the first few minutes is very different to your strategy for the mid-section. Knowing when your city should move from one kind of shape to another. It's realising, five minutes in, that an entire town centre needs to be erased and restructured. This has been expertise as I've seen it up until now in my Mini Motorways education. When I've been thinking about how I want to play, I'm decisive about laying roads, but I'm also decisive about rewriting roads. Previously, when I've been think about expert Mini Motorways players, when I've been thinking about the kind of player I want to be, I think about someone quite different to this imaginary expert player. What I love about this is how much of a surprise it is to me. I love luck in games, and yes, dealing with luck or the lack of it is the kind of thing that also marks out an expert, I reckon. One side of that is coming up with best practices - which you do, I guess, by becoming an expert. To play this mode well, you need to guess correctly about things that are not yet there, and are out of your control. You need to understand the map, and you need to understand the way Mini Motorways likes to think - or at least you need to be able to tell yourself you understand.
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Here's a trailer for the latest Mini Motorways update.ĭifficult! Wonderfully maddening? Expert? In some ways, certainly. This works for me now, you tell yourself, but how will it work for me five minutes from now, when this district has really not taken off, perhaps, and I now need a straight line through it to connect the real action? But now, every road you place down? Well, you really think about it. You just have to connect it with roads once it's arrived. So much of Mini Motorways is fretting about where future parts of the city are going to turn up. Yes, this makes the game incredibly tough, and in a rather brilliant way. What it means is that after a short period of time - very short - every tile you place down is fixed in place forever. There's a touch of the exam board chill to that one. The other wrinkle is so terrifying I feel like I should whisper it: decisions are permanent.

Got that? Get your roundabouts and motorways in fast.
#Mini motorways houses per building upgrade
The first wrinkle? You get more upgrade options at the end of each week to start with, but then after eight weeks it's just road tiles. Or, to put it another way, it's made me ponder what being really good at Mini Motorways might actually look like.Įxpert mode is certainly a real challenge. Excellent stuff, but for a while early on I kind of wondered if Expert might be the wrong name for it. The second is Expert, which is absolutely brutal and brilliant. The first is Endless, which is pretty self-explanatory.
#Mini motorways houses per building update
I'm back in LA.Īnd names are important when it comes to modes, maybe? Mini Motorways' latest update adds two new modes to the game.

I can recognise the abstracted Los Angeles from Mini Motorways because I've played it for so long - actually I can see it in my sleep - but it's still nice to play this map and think of the name.
#Mini motorways houses per building series
This is a game that tasks you with drawing the highway infrastructure for a series of famous cities around the world, but the whole thing is cleanly abstracted. That's in part because names are important when it comes to cities. Names are important when it comes to Mini Motorways.
